After some playtesting, brainstorming, laziness and a bunch of things...I decided this isn't the vision I had for this game. Since the beginning of this project, me and my team had a guess that this game would be a lot better if the theme were House Horror.
Well, it's time I go with my guts and try to make this one come true. Funny fact, the thing that keep picking in the back of my head was that I wanted to use torches and some kind of darkness mechanic, that wasn't really good with the theme I was going with.
With that the game became one Horror game were a group of travelers would explore an old cave/castle/house, and would constantly be assaulted by creatures while trying to run or find the evil core. During the game you could use torches to regulate the hardness of the current card, but you would have to keep an eye on your supplies as if you run out, you would have to go back, and every time you go back, things get a lot...darker...
Well, it's time I go with my guts and try to make this one come true. Funny fact, the thing that keep picking in the back of my head was that I wanted to use torches and some kind of darkness mechanic, that wasn't really good with the theme I was going with.
With that the game became one Horror game were a group of travelers would explore an old cave/castle/house, and would constantly be assaulted by creatures while trying to run or find the evil core. During the game you could use torches to regulate the hardness of the current card, but you would have to keep an eye on your supplies as if you run out, you would have to go back, and every time you go back, things get a lot...darker...